Background

Virtual reality (VR) is an interactive computer-generated experience using a simulated environment. It includes mainly auditory and visual feedback, but can also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fully fictional. Augmented reality systems can also be seen a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device allowing the user to view three-dimensional images.

Future

The potential use-cases of virtual reality are endless and it could disrupt the entertainment industry and it might also reform the educational system. If we are taking virtual to a next step, it could become the preferred reality of your choice. It would not only allow everyone to live in his individualized world, but it also enables you to have experiences like skydiving without the actual need of a plane and without involving any risks.

Once you have perfect virtual reality, what else are you supposed to perfect?

Palmer Luckey, Founder - Ocolus VR

Strategy

We focus on tech-publications and attract potential business partners to elevate your number of collaborations. We create specific content to reach out of thousands of people in the entertainment industry, from gaming to having experiences based on the real world like deep-sea diving. But not only that, we will make sure you will get featured on major publications in the medical world, introducing the numerous treatments virtual reality is capable of, f.e. overcoming fears or giving traumatized patients the chance to relive unresolved events to finally come to closure to such painful memories.